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BlogNotes from the drawing board

PanelWave Blog

Tutorials, creator spotlights, product updates, and insights into interactive graphic storytelling.

Pencil sketch of a busy book-fair hall with a small stand where visitors try interactive comics on tablets.
Featured · Community

PanelWave at the Frankfurter Buchmesse 2026: Live Demos at the XPLR: MEDIA Stand

From 7 to 11 October, PanelWave is one of four Bavarian publishing projects at the XPLR: MEDIA in Bavaria stand in Hall 5.0. Come for the live demo, stay for the talk on Friday: the PanelWave JSON format for the next generation of graphic novels.

Jens Hoppe·Oct 5, 2026· 5 min
ArchiveAll posts
Top-down photo: a phone, a tablet and a laptop side by side, each playing the same pencil-style comic panel.
Product Updates

The PanelWave Player is Out

The MIT-licensed Angular player is on npm: graph navigation with real state, three view modes including the infinite canvas, video panels, the ComicBalloon renderer, live hotspots and variants, paywall rules with an age gate, consent-aware tracking, and a plugin sandbox. Here is what is in it, how to embed it, and what is still open.

The PanelWave Team·Oct 4, 2026·11 min
Pencil sketch of a chat window floating beside a comic page while a paper robot attaches panels to it.
Product Updates

PanelWave Now Works With Your AI Assistant

PanelWave has an MCP server. Connect Claude, ChatGPT, Cursor or any other MCP client and let it turn a script into a work, attach your artwork, letter panels, translate, check and publish — as you, with only the permissions you grant.

The PanelWave Team·Sep 30, 2026·6 min
Top-down photo of a drafting table with a laptop showing a pencil-drawn comic editor, surrounded by sticky notes with sketches.
Product Updates

Summer 2026 in the Studio: AI Importers, Video Panels, and the Work Archive

Four months of shipping: import a screenplay or finished pages with AI, video panels, comic balloons with a style cascade, a localization workshop that round-trips, reading-funnel analytics with click heatmaps, Stripe payouts, and portable work archives on schema 1.5.

The PanelWave Team·Sep 10, 2026·9 min
Pencil sketch contrasting a tangled spaghetti of story lines with a clean, organised graph of comic panels.
Tutorials

Branching Narratives Without the Spaghetti

Eight patterns for keeping a branching graphic novel maintainable in PanelWave: separate flow from state from content, build choices as a triad, converge early, carry consequences in variables, and test every path before readers find the one you missed.

The PanelWave Team·Sep 7, 2026·14 min
Pencil sketch of a few finished panel drawings being laid onto an empty two-page layout, with a small branch arrow.
Tutorials

Getting Started with PanelWave CMS

Create your first interactive graphic novel in under 30 minutes: set up a work, drop in your artwork, letter it with real comic balloons, add a choice, connect the story graph, translate it, and publish a shareable preview.

The PanelWave Team·Sep 1, 2026·12 min
One comic panel at the centre with four copies of it: high-contrast, read aloud as sound waves, with a keyboard focus outline, and blurred behind a content warning.
Technical

Accessibility by Default: What It Means for PanelWave

Keyboard navigation, screen readers, reduced motion, content warnings: why we built these into the format, the player and the CMS from day one instead of bolting them on, what a reader actually gets, what a creator has to do, and what is still open.

The PanelWave Team·Aug 25, 2026·11 min
Hand-drawn story graph on grid paper: rows of comic panel nodes linked by arrows, with red dashed conditional edges branching off and merging back into the main path.
Technical

Designing the Graph Navigation Engine

A look under the hood at how panels-as-nodes and edges-with-conditions work in the player's navigation layer: the flow engine, the flattened variable context, fail-closed JSON Logic, priorities, inherited transitions and camera moves, back-navigation, and the graph analysis the CMS reuses.

The PanelWave Team·Aug 5, 2026·13 min
A straight row of comic panels linked by arrows, with a detour that branches off at a door and rejoins the row two panels later, drawn by a hand with a pencil.
Behind the Scenes

Why Graph-Based Navigation?

Every digital comic has to answer one question first: what decides which panel comes next? Print says the page order, motion comics say the timeline, PanelWave says a graph. Here is why that choice serves readers better than either alternative, and why it costs a linear story nothing.

The PanelWave Team·Jul 3, 2026·9 min
Pencil sketch of five steps leading up to a globe, each step holding a comic panel with a speech balloon.
Tutorials

Multilingual Publishing in 5 Steps

From source language to voice audio, a complete walkthrough of publishing one graphic novel in several languages with PanelWave: declare locales, extract and translate the text, exchange files with translators, localize artwork and audio, and check every language before you ship.

The PanelWave Team·Jun 30, 2026·10 min
A comic page whose panels lift off the paper and rearrange into a branching map; one panel, a rainy night street, plays on a phone in a reader's hand.
Behind the Scenes

Why PanelWave Exists

Digital comics have had two options for twenty years: shrink the printed page onto a phone, or turn the story into a video that takes the reader's hands off the wheel. PanelWave is the third path: an open format, an open-source player, and a studio for making interactive graphic novels. This is the first post, and it explains the shape of the thing and why it is built this way.

Jens Hoppe·Jun 15, 2026·7 min

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