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PanelWave
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Made in Munich

Building the open standard for interactive graphic storytelling

So creators can tell richer stories — and readers can experience them on their own terms.

Top-down photo of a drafting table with comic sketches, a laptop showing code-like pencil diagrams, and a coffee cup.
StoryWhy PanelWave exists

For years, digital comics have done two things: resize print pages awkwardly, or turn into videos that take away the reader's agency. Neither felt right to us.

Graphic novels deserve a third path — one that keeps the artistry of panels and gives readers the controls they expect from modern media. One that gives creators real tools and keeps their content theirs.

So we built PanelWave: an open JSON format, an open-source player and a professional studio. The format and player are free and permissive. The studio is where we earn our living. Creators can use as much or as little of the stack as they like.

We think this combination — open at the core, professional when you need it — is the right shape for the next generation of graphic novels.

“A great graphic novel is the sum of many small, good decisions. PanelWave CMS software helps bring those decisions to life.”
Jens Hoppe
Founder, PanelWave

Mission

Empower creators to tell dynamic, interactive, multilingual graphic stories — and earn from them — using open, accessible technology that respects both creators and readers.

Vision

Become the universal standard for interactive graphic novels — what EPUB became for e-books — with a professional studio that makes authoring effortless.

Values

Openness. Creator-first. Accessibility. Performance. Fair monetization. Not slogans — trade-off decisions we make every week.

TeamSmall, focused, shipping
Jens Hoppe, founder of PanelWave

Photo: picturepeople

Founder & technical lead

Jens Hoppe

Jens Hoppe is the founder of PanelWave. A technical founder with almost thirty years in content management and social software, he co-founded the web CMS company CONTENS Software in 1999 and has built community platforms with hundreds of thousands of members. With PanelWave he is publishing an open format, an open-source player and a professional studio for the next generation of graphic novels.

Want to work with us — as a creator, contributor or partner? Get in touch

PlaceRuffini Creative Hub, Munich
Pencil sketch looking down on Munich's old town: the Ruffinihaus corner building with red-pencil roofs, blue-washed trees, and the Frauenkirche towers behind.
Made here in Munich — in the Ruffinihaus Creative Hub offices

A drawing board in Munich's old town

PanelWave works from the RUFFINI Creative Hub at Sendlinger Straße — a house of about 25 creative companies in the heart of Munich. Europe has one of the richest comic traditions in the world — we think it should also build the tools for them.

PanelWave
c/o RUFFINI Creative Hub · Sendlinger Straße 1 · 80331 München · Deutschland
EUHostingHall 5.0, A71 · Frankfurter Buchmesse
FactsPanelWave at a glance
open format version
1.7
player & SDK licence
MIT
lines of code
370k+
founded, Munich
2026

Our journey

From a JSON draft to a format, a player and a studio in under a year.
  1. Q1 2026

    Concept and business plan; the JSON format 1.0 specified

  2. Q2 2026

    Player and studio specifications; website and documentation written

  3. July 2026

    Format 1.1–1.4: video panels, style presets, narrator captions, the infinite canvas; script and page importers

  4. August 2026

    Studio on EU infrastructure; Stripe Connect integration; format 1.5 with portable work archives

  5. September 2026

    Open-source player on npm; format 1.6; AI assistant gateway (MCP) live; selected for the XPLR: MEDIA in Bavaria stand

  6. 1 October 2026

    Public reader online; the MCP bridge on npm

  7. 6 October 2026

    Public launch of panelwave.org, the documentation and the open format

  8. 7–11 October 2026

    Frankfurter Buchmesse, Hall 5.0, A71: studio beta for the first cohort, Founding Creators programme, talk on 9 October

  9. Q4 2026

    Founding Creators publish their first works; the Anthology goes into production; peoplecomics.com catalogue

  10. Q1 2027

    Billing, Work Pass and reader payments; PanelWave Anthology Vol. 1

  11. 2027+

    Public studio launch, plugins, education

Come build the future of graphic novels with us.

Whether as a creator, reader, contributor or partner — there's a way in.